Project U

Project U is about a new generation software/hardware platform and services that enable an enhanced User-centred learning experience combining together physical and digital presence, promoting active participation versus passive presence.

By combining both terrestrial and satellite based telecommunication networks, cloud infrastructures, state of the art interactive devices (like tablets or large interactive screens), content sharing features and a newly developed educational methodology, the platform facilitates a new degree of interaction among users and enables a digitally enhanced learning experience in line with the cultural background of digital natives

Objectives of the Service

High Definition (HD) devices, together with Ultra HD devices, are quickly gaining consensus in a large number of fields and applications, in particular in the entertainment field, making the user experience more immersive and enjoyable.

Being User centred, hence the name “U”, the project has the objectives of supporting new teaching/learning methodologies for enhanced learning experiences by means of a technological platform that fills the above mentioned gaps and facilitates content distribution and user interaction. Its main pillars are:

• Touch interfaces, large interactive walls and tables, tablets and devices
• Blended context and adaptability supporting the students in the classrooms, at home and in mobility
• Easiness of content creation and smart distribution/sharing features

The U project has the following main goals:

Technological: a software-hardware-networking platform that enables the collection and the delivery of a variety of digital content through several rich front-ends, ranging from personal devices like tablets and smartphones to immersive interactive learning environments

Educational and scientific: setting the scientific pillars of a new digital education learning framework that exploits interactive tools to redefine the learning experience.

Financial:

  • The development of a standard, pluggable software-hardware-networking platform seamlessly integrated with a dedicated broadband solution

  • A platform that becomes a new channel for academic and private content providers to market and monetize their know-how.

U Architecture

The platform is conceptually composed by four functional elements:

The U brain is the system logic stored in cloud environments. The U brain contains three content repositories:

  • The digital content repository

  • The user profiles repository

  • The template repository

The Android App is a tablet app that can be downloaded for free from the Google Play Store. It represents the student personal front end for the interactive learning experience. The app seamlessly dialogues with rich front ends when it detects their presence enabling an enhanced experience.

The rich front ends. These are interactive software-hardware tools conceived to improve the experience in the classroom, consisting of an interactive multi-touch wall and an interactive multi-touch table.

The U transport layer which includes:

  • Satellite connectivity, dedicated to the interconnection of enhanced classrooms and remote users living in digital divide areas.

  • 4G/5G, ADSL and Satellite connectivity for personal use.

  • WiFi connectivity, dedicated to the local interconnection into the enhanced classroom between tablets and the rich front ends.

Contacts

Imagination Factory Lux S.A.
66, rue Caspar-Mathias Spoo
L-4323 Esch-sur-Alzette
Luxembourg

info@if-lux.com
+352 621177260

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